10. The Player’s Creative Authority
During Character creation there’s a lot of brainstorming and talking. People float ideas they’re thinking about, listen to other people’s ideas, and make suggestions.
When it comes to the Players, they alone are in charge of their Characters. If you’re a Player, no one can make you use an idea that you don’t like or that doesn’t mean something to you. Respect this authority! To be a Player in Sorcerer play is quite a powerful thing! You get to make the Character you want to play and you get to play the Character exactly as you want to play it.
The habit of deciding how you want to play your Character begins now, during Character creation.
Now, sometimes you’re going to have an idea that confuses the Game Master. He’s not trying to be thick. But he’s in charge of all the other characters and elements of the world, and he’s in charge of keeping a consistent tone and feel to the world. So every once in a while you’re going to say something that make him think, “Hmmm… I’m not sure how that’s going to work,” or, “Hmmm… I’m not sure how that fits the setting.”
When this happens, don’t panic. The Game Master isn’t saying you’re wrong. He or she isn’t trying to get you to play the “right” way. He or she is saying, “I don’t understand. Let’s talk more.”
And so you’ll talk more.
As you talk, understand that there’s no need to dig in your heels. Remember: You’re not at the table to win, you’re not at the table to fight. You’re at the table to make things up. Remember this too: There is always one more idea—always. And by that I mean, one more idea you like. Always. You might not see it right away. But if the Game Master is flummoxed, listen, and see if you can find something that you love that also satisfies what the Game Master needs.
Tags: Play Sorcerer